Course Resources Archive
CT6011: Digital 3D Effects
Module Title | Digital 3D Effects |
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Module Code | CT6011 |
Module Tutor | Paul O'Brien |
School | Computing and Technology |
CAT Points | 15 |
Level of Study | 6 |
Pre-requisites | Before taking this module you must pass IGD120 or pass IGD130 or pass IGD230 or pass CT4005 or pass CT4006 or pass CT5008 |
Co-requisites | None |
Restrictions | Cannot be counted with module IGD302 |
Brief Description | The module affords the opportunity to further the computer graphics work undertaken at level 4 or 5 by investigating various methods of integrating 3D models with live action digital video using industry standard visual effects tools and techniques. |
Indicative Syllabus | The module will cover related VFX and games industry issues such as computer generated images (CGI), digital video formats, compositing, animation matching, camera tracking, rotoscoping and chromakey techniques. Students will have the opportunity to develop their 3D skills and integrate them with live action elements shot on digital video working from a client brief. Additionally, they will critically analyze the effectiveness of methods utilized. |
Learning Outcomes | A student passing this module should be able to:
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Learning and Teaching Activities | Scheduled Contact Hours: 24 Independent Learning Hours: 126 |
Assessment (For further details see the Module Guide) | 001: 100% Coursework: Group work, other: 2000 words or equivalent |
Special Assessment Requirements | |
Indicative Resources | The Library Catalogue contains full details of the current reading list for this module. Further details may also be found in the Module Guide. |