Course Resources Archive
CT6010: Advanced Concepts in Gaming
Module Title | Advanced Concepts in Gaming |
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Module Code | CT6010 |
Module Tutor | Paul O'Brien |
School | Computing and Technology |
CAT Points | 15 |
Level of Study | 6 |
Pre-requisites | None |
Co-requisites | None |
Restrictions | Cannot be counted with module IGD301 |
Brief Description | The module affords students the opportunity to explore the theoretical and practical issues facing the games industry by investigating both technological and ethical concerns. |
Indicative Syllabus | The content of the module will allow students to explore advanced gaming concepts including artificial intelligence, agents, avatars, realistic rendering, narrative paradigms, games for training and the ethics of game design. The module content will evolve in line with current developments in the games industry. |
Learning Outcomes | A student passing this module should be able to:
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Learning and Teaching Activities | Scheduled Contact Hours: 24 Independent Learning Hours: 126 |
Assessment (For further details see the Module Guide) | 001: 100% Coursework: Individual, other: 2000 words or equivalent |
Special Assessment Requirements | |
Indicative Resources | The Library Catalogue contains full details of the current reading list for this module. Further details may also be found in the Module Guide. |