Course Resources Archive
CT5009: Game Engine Programming
Module Title | Game Engine Programming |
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Module Code | CT5009 |
Module Tutor | David Liewe |
School | Computing and Technology |
CAT Points | 30 |
Level of Study | 5 |
Pre-requisites | Before taking this module you must pass CO120 or pass IGD130 or pass MU120 or pass MU130 or pass CT4003 or pass CT4005 or pass CT4008 or pass CT4009 |
Co-requisites | None |
Restrictions | None |
Brief Description | The module affords the opportunity to further the computer games work undertaken at level 4 by developing the skills required to design and implement computer games using a variety of programming development environments. |
Indicative Syllabus | The module covers an introduction to games engines and their programming using a visual authoring system associated with object oriented languages such as C#. A variety of methods and algorithms employed to generate playable 2D and 3D games on a variety of platforms including mobile devices will be covered. |
Learning Outcomes | A student passing this module should be able to:
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Learning and Teaching Activities | Scheduled Contact Hours: 72 Independent Learning Hours: 228 |
Assessment (For further details see the Module Guide) | 001: 40% Coursework: Individual, standard written: 1600 words or equivalent 002: 60% Coursework: Group work, other: 2400 words or equivalent |
Special Assessment Requirements | |
Indicative Resources | The Library Catalogue contains full details of the current reading list for this module. Further details may also be found in the Module Guide. |