Course Resources Archive
CT5008: 3D Animations for Games
Module Title | 3D Animations for Games |
---|---|
Module Code | CT5008 |
Module Tutor | Paul O'Brien |
School | Computing and Technology |
CAT Points | 30 |
Level of Study | 5 |
Pre-requisites | None |
Co-requisites | None |
Restrictions | Cannot be counted with module IGD230 or IGD210 |
Brief Description | The module affords the opportunity to further the computer games work undertaken at level 4 with techniques for designing 3D models and animations as well as evaluating various industry standard tools. Students will have the opportunity to work in teams producing a product from a client brief. |
Indicative Syllabus | The module covers an introduction to 3D modeling and animation. The students will be shown a variety of tools and techniques for developing content for games. These will include: modeling, textures, mapping, lighting and realistic rendering methods. In addition, various animation principles and techniques will be covered, including particle systems, key framing, dynamics, rigging and bipeds. |
Learning Outcomes | A student passing this module should be able to:
|
Learning and Teaching Activities | Scheduled Contact Hours: 72 Independent Learning Hours: 228 |
Assessment (For further details see the Module Guide) | 001: 50% Coursework: Individual, portfolio: 2000 words or equivalent 002: 50% Coursework: Group work, other: 2000 words or equivalent |
Special Assessment Requirements | |
Indicative Resources | The Library Catalogue contains full details of the current reading list for this module. Further details may also be found in the Module Guide. |